Locations
Our journey begins in a realm of ancient myth, where the life-giving waters of the Euphoris river meet the sand-swept ruins of Sabu. The God-Queen Kethra has not been seen for a thousand years, but rumors of her return are uttered in hushed tones throughout the sprawling villages along the shoreline of the once mighty waterway. Deprived of its divine empress, Sabu has fallen under the rule of eight demigods, powerful beings that once served Kethra as bodyguards. Unchecked, these immortals now vie for power as warlords, their conquest bathing Sabu with the blood of the innocent.
-Game Introduction
Description
Sabu is the land where the player arrives after having been taken by the Slave Trader. At the docks after a short chat you are free to roam about. Sabu is situated on a river delta with a large lake to the west. It's surrounding environment ranges from arid deserts, lush valleys, swamp lands and dark forgotten tombs. Smaller civilized settlements can be found as well as hostile areas where any traveler will be attacked without mercy.
Notable Places
- Docks of Anubis
- Kusma
- Nappona Estate
- Naprumu
- Nekheb Crossing
- Player Camp
- Sakso Quarry
- The Great Temple of Anubis
- Village of Khito
- Village of Tjebu
Tombs, Ruins and Caves
- Night Lotus Cave
- Northern Tomb
- Ruined Tomb
- Sekerti's Hideout
- Tomb of Q'Tesh
- Tomb of the Ascended
- Veranus Hideout
- Warlords Tomb
World Map
This is a map of the current known world.
Provinces of Sabu are called Nome, there are eight:
- Amentet-heq, the Westlands
- Behid-heq, the Throne (home of Kethra's Temple Palace)
- Ephos Tjeb-heq, the Breadbasket (home of the Slavers Cabal)
- Inebu-heq, the Pale Walls (home of the Inquisitors of Bast)
- Khaset-heq, the Bull’s Shield (home of the Free City of Kusu)
- Khensu-heq, Hefer’s Reach (or sometimes Hefer’s Rump)
- Ta-Ur-heq, the Great Dunes
- Wased-heq, the Sceptre (home of the Anubites and The Great Temple of Anubis)